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Confidence Man

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Confidence Man

December 26, 2016      In Take Me to the Moon 19 Comments

Take Me to the Moon 7.2

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“I see what you mean,” Sakura told her cousin, Grayson.  Grayson had invited her to the museum and arts center to see a sculpture that was on loan from a historically renowned collection.

While Sakura wandered the gallery on her own, Grayson had business with the restoration staff.

“Stop right there,” he said to the worker.  “What are you doing?”

The man gave him a blank look, put his current work under a tarp on the floor, and then muttered something about work orders.

Grayson said, conspiratorially, as he waved at the statue, “Look, I won’t say anything to the uppity-ups, but this piece has major insect damage and if it’s not packed up by tomorrow mornings’ pick up, there’ll be hell to pay.”

“I didn’t realize there was a pick-up scheduled for tomorrow morning,” the man said, apologetically.  “I’ll prepare it for shipping right away.”

Grayson gave him the details concerning the delivery man and the forwarding address for the sculpture.

Grayson found Sakura in one of the galleries upstairs, looking at some African and Asian contrasting art styles.

“I wondered where you were,” his cousin said absent-mindedly, as he rejoined her.

The next morning, Fearghus showed up once more at work, bolstered by Alyse’s pep talk, and determined to get his long-awaited promotion.

His first patient had an odd tiger-patterned rash and itchiness.  A straightforward case of Itchy Plumbbob, requiring surgical treatment.

“We can fit you in today,” Fearghus said, cheerily.  “How about, right now?!”

The patient, happy that relief was soon to be had, settled into the surgery contraption.

And moments later, without incidence, was well on his way to recovery.

Two days later, Grayson walked casually, but purposefully, to an old warehouse near the docks at San Myshuno.

A glamorous looking woman greeted Grayson and a blond business man.  “The package arrived,”  she confirmed.  “Now you just need to come get it,” she said, nodding to the hefty strong man with a thin beard.

“I wasn’t sure if your credentials would hold,” the blond man said.  “But you pulled it off anyway.  Must have been your attitude.”

“I love it when a plan comes together,” Grayson said.

Gameplay Notes:

  • Grayson pulled off his first theft of an expensive piece of art.  In the game, he really just swiped it when the guy wasn’t looking, but I wanted to show it more as a heist, and in the game, I started a “club” for him,  his crew, with the glamorous girl, a business man (fence), and the strong guy, for heavy lifting.  They steal things and create mischief, as their club activities.
  • Fearghus got his promotion!  Now he can deliver babies, if any pregnant sims come to the hospital when he’s there.

 

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19 Comments so far:

  1. Finally Feraghus is promoted 😀 I loved Grayson’s crew and the way you portrayed his heist, it was very fun to read 🙂

  2. cathytea says:

    I really enjoyed the novel-style writing in this chapter! Smart idea to create a club to help with storytelling ! And congratulations on the long-awaited promotion !

    • Thanks, Cathytea, glad you liked it. Playing Grayson is a lot of fun and also feels, at the same time, more removed from some of the other legacy heirs, especially Delaney and Ewan. There’s very little about him I identify with, and I’m exploring areas of the game I haven’t played at all in the past, just having fun with it. Thanks for commenting!

  3. Oh man, I love Grayson. He must be so much fun to play and write! 🙂

  4. Carla says:

    Oh, that’s a very cool way to use the “clubs” function! Though granted, I don’t really know how clubs work anyway, lol. But it sounds cool.

    Glad to see Fearghus finally promoted too. He’s certainly worked hard enough for it.

  5. Carla, I agree, Fearghus has worked really hard for that promotion– the bulk of his mid to late adult life, in fact. Thanks for commenting, Carla. The clubs help so much with making sims look like they are behaving like people in a group or gathering. Perhaps my favorite thing about clubs is their use for non-active sims; if you frequent a place where a club is designated to hang out, the club might be there and it really helps it feel like a more coherent situation.

  6. maisie says:

    Yay for Feraghus! About freaking time! I hope we get to see a baby delivered, I haven’t seen that yet in TS4. So fun reading about Grayson’s heist, and his team. The club is such a fun idea, and I can’t wait to see what mischief they get into! Your art museum is great, very spacious and artistic!

  7. Me either, Maisie, I still haven’t seen a baby delivered in my game and don’t remember seeing it on video elsewhere. That art museum isn’t mine though- it is part of the Arts Quarter in San Myshuno that ships with the City Living pack, and actually, when I later re-visited it, I realized it is an arts and crafts center, but it definitely has a lot of galleries like an art museum. In an effort to keep the legacy moving I am resisting the urge to do a lot of building and trying to use what’s already there as much as possible. Thanks for reading, and commenting!

  8. I see you, Grayson, eyeing up that statue with grabby hands! >:) What a fun idea for a club. They have quite the crew. What will they do with all of the proceeds from their loot?

    Congrats to Fearghus for the promotion. Finally!

    • Thanks, Laura. I was reading the post at MTS for the improved Medical career and it was saying the emergency events and births trigger really rarely the way the default career is set up. It may also be that because I am really bad about letting patients leave the hospital without being admitted to a bed, that his work performance was suffering because of that and the emergency events weren’t triggered, that were needed for promotion. But his work performance bar always says Excellent, so I don’t know. I would love to try the improved medical career but I had decided, for this legacy story, to use the vanilla version as a test run to see how it operates. I’ve been really unhappy with it. The orderlies are useless, you have to go through so many tests over and over and the events you need for promotion never seem to happen.

      • I agree, I wish they’d programmed the doctor career better. They seemed to do okay with the scientist and detectives. Meaning, the other workers are usually doing their jobs—or at least appearing to do something. Also with the others, it takes a lot less effort to get to the third performance rung on the progress bar, so you can fill the day more with things you want them to be doing rather than just repetitive tasks. With my scientists, at least, I have many of them working on special projects that I want done—inventions and serums and stuff—so I couldn’t care less about the tasks they’re assigned by the game.

        To be honest, I still haven’t even played a doctor past level ~5 or so, so I haven’t run into any troubles with upper level promotions yet. I can tell you I’d definitely cheat if I kept getting unusable patients though! 😀

        If you have advanced debug cheats, you can “destroy object” on the patients and a new set of patients will come in to take their place. I’ve done that before when I was trying to do a story and wanted one specific sim to be a patient, but didn’t want to fake everything at my residential lot clinic. So I just deleted and deleted until the sim I wanted spawned. Didn’t seem to break anything, lol!

        • Yes, in my opinion it is too bad that the doctor career has those issues because the idea is really cool, but I think the Doctor Career reimagined is probably a good mod based on the comments and descriptions. I also preferred the mechanics of the scientist career and the freedom it gives the player.

          Thanks for the tip about advanced debug cheats, and that’s a great way to get the sim you want as a patient without building a dummy hospital lot like I used in Simdale Valley. It seems like I have child patients about 85% of the time, which is weird.

  9. Echo Weaver says:

    I swear, Grayson looks like Clark Kent with red hair. And he’s also undeniably Feargus’s son.

    What a great use of the club system! I think that is the feature of Sims 4 that intrigues me the most. There’s so much you can do with it.

    I’m really looking forward to Grayson’s heists.

    • Ha, Clark Kent!! I can see that! But Grayson’s not as through-and-through goodie goodie as Clark Kent. However, he is turning out to have some scruples; I wasn’t sure for a while.

      The club system is really nice! Unfortunately, with the minimal days we get to manage everyone in a legacy, I didn’t use the club a LOT, but it was fun when I did get to play them. It took a lot of time to level him up in mischief for his aspiration, and that was primarily done solo, by trolling. Grayson does still have at least a couple fun heists (up to the point I’ve written) coming up for you to read 🙂

  10. Go Grayson!! 😆 Very cool idea for a club, and I really liked how you wrote the heist!!

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